Of course this will require more of a simulationist bent to a virtual world computational or online ekistics?. From Wordnik.com. [Computational Social Science and the Problem With Hakkar’s Blood] Reference
One useful antecedent for MMOG studies (as opposed to the more general and problematic 'game studies') could be ekistics (see also this link among others), which has been called "the study of human settlements.". From Wordnik.com. [Review of the Research - Good Luck] Reference
Personally I'm looking forward to being able to seeing what different civic models emerge once we support those beyond the static "guild" system, and of being able to study a wide variety of phenomena under the little-known umbrella of ekistics in ways that simply cannot be approached in the physical world. From Wordnik.com. [Computational Social Science and the Problem With Hakkar’s Blood] Reference
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