The answer to the latter question was scored 1, if it referred to a profession or to an achievement-related trait, otherwise 0. From Wordnik.com. [Daniel Kahneman - Autobiography] Reference
"As predicted, male players were more motivated by achievement-related reasons and female players more motivated by social reasons," the study found. From Wordnik.com. [The Escapist : Latest News] Reference
Our findings indicate that, on the basis of the EDI, achievement-related basic skills can be statistically predicted at least four years in advance and with an unusual level of precision. From Wordnik.com. [PLoS ONE Alerts: New Articles] Reference
We found that early vulnerability in kindergarten is associated with the basic skills that underlie populations of children's academic achievement in reading, writing and math, indicating that the Early Development Instrument permits to predict achievement-related skills four years in advance. From Wordnik.com. [PLoS ONE Alerts: New Articles] Reference
We used relative risk (or risk ratio: RR) to estimate the magnitude of association between types of early developmental vulnerabilities and not having minimum appropriate basic skills in achievement-related areas (i.e., meeting expectations for FSA performance); this expresses the likelihood of not acquiring basic skills in groups vulnerable on the EDI relative to non-vulnerable control groups. From Wordnik.com. [PLoS ONE Alerts: New Articles] Reference
It seems to me that (especially based on Flatfingers' examples of what Explorers like/want from games) the ideal thing to put in to solve this problem (explore-botting) is to put pattern-puzzles into games that do not result in achievement-related rewards, but explorer-related rewards: bits of history and secrets about the game/world/story that achievers won't really care about because they do not affect experience/loot/powers/skills. From Wordnik.com. [Automated Expertise Management] Reference
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